Genji vs Yoshimitsu (Overwatch vs Tekken)
“Without integrity and honor, having everything means nothing.” - Robin Sharma
Genji, the cybernetic deserter of the Shimada Clan from Overwatch.
Yoshimitsu, the mechanized leader of the Manji Clan from Tekken.
We all know that ninjas are awesome, and we also all know that cyborgs are awesome. So when you combine them, you get these two highly deadly cybernetic ninja warriors. Honorable, disciplined and skilled, these two have known their fair share of battle and hardships all too well, but their determination to carry out their goals will surely help build a better world, all while finding peace from the inner turmoils they endure. These two have quite the track record, so who will strike true and come out on top in a good-old-fashioned ninja fight? Can Genji keep the Space Ninja on watch, or will Yoshimitsu shoot down the Sparrow?
Before We Start…
For Genji, we’ll be using pretty much everything within the main Overwatch canon, including the games, promotional material, books, and any other media that can reasonably be called canon to the series. Yoshimitsu will be the same, taking into account the entirety of the Tekken games (which will include spoilers for 8’s story mode, so if you haven’t played it yet and you want to, maybe hold off on reading this until you have) and spinoffs, as well as material like the films, comics and anime. Additionally, we will be exclusively analyzing the Tekken version of Yoshimitsu and sticking to feats and scaling within that series, meaning Soul Calibur’s Yoshimitsu and other feats within that verse won’t be covered.
And like always, crossover scaling will not be covered, so no Heroes of the Storm or Namco VS Capcom stuff for either.
Background
Genji
"We will be the lightning that rides the storm."
Around the end of the Sengoku period, the ninja clan known as Shimada was founded, known and feared all throughout Japan as a gigantic criminal empire. One of its leaders, Sojiro Shimada, would end up having two children; Hanzo and Genji Shimada. The two boys would be trained to become exceptional ninja, but Genji didn’t much care for the clan’s criminal activities, preferring to indulge in the playboy lifestyle.
However, all of this would come crumbling down Sojiro was killed by a rival clan, leaving the title of the clan’s leader to Hanzo Shimada. Despite his position, Hanzo was instructed by the clan’s elders to straighten his younger brother out. Unfortunately, after Genji blew him off, the elders then instructed Hanzo to kill his own brother. This resulted in a fight that left Genji grievously wounded, and would have very likely died had he not been saved by the international task force, Overwatch. They would rebuild Genji’s body, turning him into a cyborg in hopes that he would be their weapon in the oncoming Omnic Crisis, which he accepted.
Genji would become a vital asset for Overwatch, carrying out some of their most dangerous missions and even operating in their special ops team, Blackwatch. However, his primary mission was to bring down the Shimada clan, which he eventually succeeded in. But even having done so, Genji was not at peace quite yet. After Overwatch’s dissolution, he wandered the world in search of a purpose, resenting his cyborg body despite it having saved his life. Eventually however, he had crossed paths with the Omnic monk Zenyatta, who soon became his mentor and taught him how to accept his existence as both man and machine.
With this newfound wisdom, Genji went off to confront Hanzo, defeating him once and for all. Despite this, Genji ended up forgiving Hanzo for what happened in the past, urging him to learn how to forgive himself. When Overwatch eventually reformed, Genji followed suit, determined to use his gift to protect the world.
Yoshimitsu
“I shall avenge my followers! Prepare for defeat!”
Long ago during the Sengoku period, there existed the Manji Clan, a Robin Hood-esque organization of ninjas who steal from the rich and wealthy and give back to the poor, led by none other than Yoshimitsu. Throughout the years, he and the Manji clan would do everything in their power to steal the funds and resources from organizations like the Mishima Zaibatsu, the largest corporate conglomerate in the world. However, one fateful mission would change the course of Yoshimitsu’s life forever. After infiltrating one of Mishima Zaibatsu’s research and development labs to steal the secrets of a ‘perpetual engine’ they were developing, Yoshimitsu was attacked by security forces, leaving his left arm irreparably wounded. Luckily, one of the engine’s developers, Doctor Bosconovitch, saved Yoshimitsu by giving him a replacement robotic arm powered by said machine.
With his newfound repairs, Yoshimitsu would continue to work with Bosconovitch, aiding him in his research to preserve his daughter, as well as helping cure his illness by drawing blood from Ogre. Despite his disdain for the Mishima Zaibatsu and its owner Heihachi, Yoshimitsu envisioned a world where the Manji clan and the Zaibatsu could work together to give back to the needy. Unfortunately, the collaboration never worked out, but Yoshimitsu had successfully not only stolen money from Mishima’s vaults, but had taken in a wounded Bryan Fury as well, having Bosconovitch take care of him.
Unfortunately, Bryan Fury thanked Yoshimitsu by slaughtering many of the Manji clan members and nearly killing Dr. Bosconovitch. Yoshimitsu held a furious grudge with Bryan, entering the fifth King of the Iron Fist tournament to exact his revenge. However, the sword he wielded, aptly named after himself, started to go out of control, its constant need for blood driving its wielder insane the longer it went without it.
Even after seemingly satisfying the blade’s desires in the 6th King of the Iron Fist tournament and later getting his revenge against Bryan Fury, Yoshimitsu still found himself cursed by the blade, constantly needing to satiate its need for blood. However, Yoshimitsu decided to use this curse to do what he had always done: strike down the wicked.
Experience & Skill
Genji
Unsurprisingly, Genji is an extremely skilled and talented fighter in his own right. Even before receiving his cybernetic modifications, he had been trained in the art of the ninja ever since he was a boy by Asa Yamagami, excelling in it despite his generally carefree attitude at the time. This skill and adeptness in his craft was only furthered, however, upon receiving modifications to his body; Genji’s overall physical capabilities and skill reached new heights, becoming a valuable asset to both Overwatch and Blackwatch, eventually even being able to overcome his brother Hanzo, who he had previously struggled against. He’s also been able to go head-to-head with the likes of Doomfist and Tracer, both highly skilled fighters in their own right. Genji’s skills as a ninja are nothing to scoff at either, able to throw his shurikens with pinpoint accuracy, infiltrate Shimada Castle and disappear in a puff of smoke.
Yoshimitsu
Being the head of a large criminal organization, Yoshimitsu has been fighting for years and has gone toe-to-toe with some of the best fighters in the Tekken world. According to official sources, Yoshimitsu is adept in “Advanced Manji Ninja Arts” as well as Kenjutsu and Battoujutsu, meaning he’s proficient in both hand-to-hand and swordplay, which is reflected in his gameplay. The way he fights is extremely bizarre and unlike most others in the Tekken world, being highly agile and erratic, leaving his opponents dazed and confused with the sheer randomness of his movements and attacks. When it comes to some of the opponents he’s fought, he’s faced the likes of Bryan Fury, who specializes in Kickboxing, and even Raven, who was considered one of the world’s most skilled agents. Here is a list of the many, MANY maneuvers Yoshimitsu can pull off, with the more unique abilities being listed below.
Equipment
Genji
Cybernetic Body
After nearly dying to his brother, Genji was quickly taken in by Overwatch and had his body rebuilt, augmenting his physicality and bolstering his ninja abilities. This makes him much stronger, faster, and more durable than a normal human.
Shurikens
For a long-range approach, Genji can throw a seemingly infinite amount of shurikens at his disposal. He carries three at a time, and can either throw them in rapid succession in a straight line, or throw them all at once in a wide spread at close ranges.
Ryū Ichimonji
Genji’s weapon of choice is a katana named the Ryu Ichimonji, a sword that he treasures deeply and will not allow anyone other than himself to examine. It is a sharp and durable blade described to have technological augmentations as well, and while Genji usually only brings it out sparingly gameplay, he is seen using it a lot more frequently in most other material.
Wakizashi
When he’s not using his katana, Genji can be seen carrying a Wakizashi on his hip, used for more practical purposes like deflecting projectiles and delivering quicker strikes.
Yoshimitsu
Cursed Blade Yoshimitsu
Named after himself, Yoshimitsu's sword is a special demon-slaying sword passed down through generations of the Manji clan. While it may look like your standard-grade katana, it has a special effect in that it constantly hungers for blood, and will urge its wielder to satiate its needs, causing them to go insane the longer it goes without blood and will even seek out a new owner if left unchecked, causing chaos and destruction in its wake. This even includes Yoshimitsu himself, having stabbed himself to hold off its madness-inducing effects for a short time. Despite its seemingly debilitating effects, the Cursed Blade can be beneficial to Yoshimitsu as well, even being able to give him the strength to keep fighting after being mortally wounded.
Fumaken
In order to counteract the Cursed Blade’s evil aura, Yoshimitsu obtained a sword called the Fumaken, which has the ability to contain the former sword’s evil effects.
Armor
Throughout the series, Yoshimitsu is hardly seen without his trademark suits of armor, constantly changing appearance throughout every game in the series. While many function fundamentally similar to one another, others have secondary purposes, like his Tekken 4 suit having wings for flight.
Mechanical Arm
After losing it in a skirmish, Yoshimitsu had his left arm replaced with a bionic one made by Doctor Bosconovitch, which was powered by the perpetual generator the Doctor was working on. Alongside being a replacement, the hand of the arm can even spin 360 degrees, allowing him to do his trademark helicopter spin technique.
Flash Bombs
Being a ninja, Yoshimitsu carries around various bombs that can disorient foes, one of which includes a flash bomb, which he used to quickly escape a group of guards.
Smoke Bombs
In addition to flash explosives, Yoshimitsu has smoke bombs that he can use to quickly get away from an opponent.
Horse
rehab was supposed to be a fresh start
Abilities
Genji
Cyber-Agility
Thanks to his cybernetic augmentations, Genji has agility and maneuverability far above that of even the most agile of humans. In gameplay, this allows him to scale walls and jump twice in the air.
Swift Strike
An attack in which Genji darts a fair distance forward with his Wakizashi, slashing anyone in his path for high damage. This ability also has an added bonus in which he can use it immediately afterwards if he KOs a target, usually requiring a cooldown period otherwise.
Deflect
Once again using his Wakizashi, Genji very quickly deflects any and all incoming projectiles coming towards him, causing it to rebound back to sender.
Dragonblade
Genji’s ultimate ability allows him to unsheathe his katana for a brief period of time, during which he can deliver deadly strikes to any poor soul in his reach. The move can even seem to conjure a dragon made out of energy directed by his katana, though their exact use is a bit unclear. In gameplay, Dragonblade only lasts for six seconds and can deliver a maximum of nine strikes, and Genji cannot use his shurikens while it is active. However, it’s more likely that these are just gameplay mechanics, since as mentioned previously, Genji is seen using it far more often in other media.
Teleportation
Yoshimitsu
Ki Manipulation
Like other Tekken fighters, Yoshimitsu can use Ki to enhance his physical capabilities.
Invisibility
On many occasions, Yoshimitsu was shown capable of making himself invisible, shown being to escape from Bryan Fury’s line of sight, and the other to get the jump on him, though it seems as if things like smoke can make him more visible.
Teleportation
In every entry in the series, Yoshimitsu is capable of teleporting away from his opponent, typically behind them to strike them from the back.
Duplication
In Tekken Tag Tournament during his fight with Kunimitsu, he was shown capable of creating clones of himself.
Poison Breath
Yoshimitsu releases a poisonous mist from his mouth; while the move takes quite a while to charge up, it can deal quite a bit of damage to the foe.
Soul Siphon
Yoshimitsu grabs his opponent and absorbs their lifeforce, healing himself in the process.
Healing
Aside from the aforementioned Soul Siphon, Genji can also gradually heal himself through other means, like idling with his many stances.
Power Mimicry
In Tekken 4, Yoshimitsu has a unique ability in which he can effectively copy a move, though he needs to be hit by it before using it himself.
Feats
Overall
Trained and grew up to become one of the Shimada clan’s greatest warriors
Survived a near-death encounter with Hanzo and eventually defeated him
Operated for years as both a member of Overwatch and Blackwatch
Aided in the Venice Incident, the battle against Doomfist, King’s Row Uprising, and the Null Sector Attack
Made peace with his status as both a man and a machine
Power
Speed
Can react to and deflect a variety of different projectiles in gameplay, including:
Lucio’s sound waves (Default: Mach 3.17 Dragonblade: Mach 6.31)
Sombra’s machine gun fire (Default: Mach 6.78 Dragonblade: Mach 13.53)
Widowmaker’s sniper rifle fire (Default: Mach 7.87 Dragonblade: Mach 15.70)
Bastion’s minigun fire (Default: Mach 9.69 Dragonblade: Mach 19.33)
Ilarri’s lightspeed projectiles (Default: 3.14c Dragonblade: 6.28c)
Can dash as fast as these projectiles in gameplay
Durability
Yoshimitsu
Overall
Led the Manji Clan for numerous years
Competed in many King of the Iron Fist tournaments
Stole from the Mishima Zaibatsu to give to the poor and needy
Avenged his fallen brethren by defeating Bryan Fury
Managed to hold back the effects of his cursed blade
Power
Speed
Reacted in time to block a laser with his blade (0.16c)
Durability
While still taking a considerable amount of damage, can survive impaling himself with his sword
Could tank through Bryan Fury’s large laser beam, which could slice apart steel pillars
Scaling
Genji
Overwatch
Throughout the series, pretty much every character has been shown capable of contending with one another one way or another, whether through gameplay or lore. Genji in particular was shown able to spar with the likes of Tracer and Brigette, two of the top agents in the Overwatch team, so he should roughly scale to the rest of the team from there.
Echo can dodge missiles
D.Va’s mech creates a massive explosion upon self-destructing (2.51 kilotons of TNT)
Tracer can move faster than Omnics can react, who can perceive “microfractions of microseconds” (130,069.98c)
Torbjorn’s big turret is stated to be powered by the energy of a volcanic eruption (3.35 - 33.5 megatons of TNT)
Talon
Along with interacting with people like Tracer, Genji has also contended with the agents of Talon, most notably Doomfist, who has shown to be relatively above the other members of the terrorist group, so Genji would likely be able to match them in combat as well.
Doomfist was stated to be powerful enough to level a skyscraper
Sigma can convert various projectiles into energy with Kinetic Grasp, including:
Ana’s bullets (348 kilotons of TNT)
Pharah’s rockets (38.97 megatons of TNT)
Orisa’s spear (29.23 - 68.2 megatons of TNT)
Misc. Heroes
For pretty much all the reasons above, Genji should be able to scale to every other hero in the Overwatch world.
Kiriko can blitz multiple gang members before they could react (Mach 10.25)
Hammond’s Wrecking Ball can catch fire when slamming into the ground
Yoshimitsu
Tekken Cast
Yoshimitsu has fought and dealt with a good chunk of the Tekken cast, such as Marduk, Raven and of course Bryan Fury. Tekken characters are somewhat known for fighting one another, like Bryan Fury fighting Paul, who would go on to fight Ogre, and… yeah, you kinda get the idea. Basically, most of the Tekken cast should be relatively within each other’s range, with only slight differences in power overall.
Ogre could devastate multiple buildings with just his footsteps
King swings Marduk around fast enough to create a storm that dispersed another storm (30.3 megatons of TNT)
Alisa’s Neutron Bomb is stated to be capable of creating a 10 kilometer-wide blast
She even implies that Devil Jin wouldn’t be able to outrun the explosion (this entire exchange does come from a gag manga, so take it with a grain of salt)
The Jack units could:
Destroy a large meteor heading towards Earth (7.767 - 282.518 gigatons of TNT)
Fly to space in a few seconds
Paul and Law could stop an even larger meteor from smashing into the Earth (302.33 exatons of TNT) (Debatable, see Before the Verdict)
Several characters have reacted to Kazuya’s eye laser, which can move fast enough to tag an orbital satellite in just a few seconds (20.52%c)
Weaknesses
Genji
Genji does not have very many notable weaknesses aside from the fact that his cyborg body, while impressive, is not indestructible, and enough damage can prevent it from functioning properly as seen during his encounter with Doomfist. This is also reflected in gameplay, as his health pool is on the lower side in comparison to the rest of the hero roster. He can also occasionally be a bit overly cocky and reckless at times.
Yoshimitsu
While Yoshimitsu similarly does not have any super obvious weaknesses, at least not ones that have been relatively fixed in newer entries, he still constantly finds himself holding back the effects of his blade, as it will drive him insane and run amok if he does not constantly slay foes with it. Additionally, while his overall fighting style can be tricky to fight against, if the opponent manages to predict how he maneuvers, it could put him in a disadvantageous position.
Before The Verdict
Omnic Feats
When it comes to discussing Overwatch in VS, there have been recent arguments for the verse getting fairly high thanks to feats from the Omnics, whom Genji should easily scale to thanks to damaging them and outspeeding them. There are some arguments against Overwatch being this level, however, but I personally find them to be fine to use overall, which is what I’ll be explaining. I should probably mention that these points will be a summary of the ones from other Overwatch blogs that I’ll be linking in the source list, so if you’ve already read those, then you could likely skip this if you’d like.
For the Torbjorn turret feat, some other Overwatch blogs have the link that shows the titan being destroyed by the turret, and therefore people will argue against others scaling to its destructive capabilities. However, earlier in the mission, a turret powered by the same source shot at the titan and only did a little bit of damage, and with Genji being able to slice through an Omnic Titan’s hand, this means that Genji should be at least somewhat comparable to the turret’s power output. This is also consistent, as Sigma’s Kinetic Grasp energy conversion similarly gets up to megaton-level power, whom Genji should be comparable to thanks to his encounter with Doomfist, who should be above Sigma.
As for speed, which is the bigger point of contention for many, it’s a bit more consistent than you might think. For one, lightspeed capabilities in the verse aren’t uncommon thanks to Symmetra and Illari and Juno’s projectiles being able to get to those levels, and Genji can even deflect many of these in gameplay. However, where things get wacky is Tracer being able to perception-blitz a group of Omnics, who are stated to be able to casually perceive down to “a microfraction of a microsecond”, which in laymen’s terms is a picosecond. Now you may be wondering how the rest of the cast would compare, and that’s also quite easy. Genji himself was able to grab Maximillion, an Omnic, before he could react, Cassidy could shoot an Omnic sniper before they could react, and Doomfist was even able to react to Tracer’s movements. Not only that, but the Omnics that these feats were pulled off against were extremely standard-issue soldiers, and characters can compete with Omnics far above them like Ramattra and Bastion.
Ultimately, while it does seem these feats have caveats, there’s plenty of evidence to suggest that the cast reaching these levels of power and speed isn’t a foreign concept.
Doesn’t the Jack-6 feat come from a non-canon game?
A somewhat infamous feat when it comes to this series in VS, this particular feat has had different values put on it over the years. But that’s not what I’m going to discuss; rather, is it even canon? It’s widely known that the Tag Tournament series of games are not canon with the main Tekken story, however the portrayals of the characters do not contradict their canon counterparts, and the Jack feat itself is fairly consistent with Gun Jack’s satellite laser feat from Tekken 3. Thus, while the feat does come from a non-canon game, the feats themselves don’t interfere with how the characters are usually portrayed, so it’s likely just as usable as any.
Moon-level Pachinko???
The fuckass meteor
Alright, so in Pachislot Tekken 5, there is an event in which Paul and Law catch, slow down and push back a giant meteor heading towards Earth. This feat has had many different calculations in the past to varying degrees of power, some getting as low as Town and others as high as Large Planet, however the exact value in which it should land will not be incredibly important in the Verdict, I’m just choosing to use the one in G3’s Penny vs Alisa blog.
But the big question is that considering it comes from a pachinko machine (every Silent Hill fan’s worst nightmare) that was never even released outside of Japan, is it even usable? Well, despite its exclusivity, the pachinko machines do surprisingly follow the story of the main series, having continuations of character endings like Xiaoyu’s and elements of the main canon, like Lars showing up to the Middle Eastern market before his encounter with Jin in T7. Speaking of said game, it even features the pachinko-exclusive cutscenes in its gallery, implying that Namco does acknowledge them in some way. And similar to Tag Tournament, the events within the machines don’t contradict or stray too far from the main story, so placing it within the timeline wouldn’t mess anything up. Again, values for the meteor do fluctuate quite a bit, but feats from the pachinko machines should overall be fine to use.
Verdict
Stats
While these two do have their fair share of direct feats with impressive numbers, this debate will primarily come down to how these two stack up to their respective verses. Both can slice through a number of hard-to-cut-through material, and are even fast enough to react to lasers, though the exact values would more favor Genji in the speed department. But of course, this isn’t the height of their power, as both can reach far greater strength through their showings against their games’ cast.
For Genji, this comes from the fact that he can slice through Omnics like butter, having done just as much if-not more damage than Torbjorn’s big turret, which is stated to be powered by a volcanic eruption. This would mean that Genji is comparable to a weapon capable of outputting the equivalent of over 33 megatons of TNT. Even more insanely, Genji was shown able to outpace Omnics, who could perceive picoseconds. And as we’ve explained before, other heroes like Tracer and Cassidy could pull off feats against the same beings, meaning that Genji could blitz characters capable of reacting at over 100,000 times the speed of light.
Yoshimitsu on the other hand has gone toe-to-toe with the likes of Bryan Fury, who was tough enough to walk off a helicopter falling and exploding on him. However, Bryan Fury also went on to fight Paul, who was able to stop a gigantic meteor from crashing into the Earth with help from Law, the higher values ranging from Multi-Continental to Planetary. But even without that headache of a feat, Yoshimitsu should be able to scale to the likes of the Jack-6 unit, who could destroy that 6-mile wide meteor. At absolute minimum, the strength needed to do so would require 7 gigatons of TNT, which would be more than enough to outdo Torbjorn’s turret output. And even then, if you’re still a bit picky about using Tag Tournament feats, there’s an even more powerful feat in Feng Wei’s T8 character ending, where he was able to disperse a large hurricane, which would require him to exert over 269 gigatons of TNT. So even without the ridiculous high ends from the pachinko machine or the Jack-6 meteor, Yoshimitsu should be within the league to be far stronger than Genji no matter what.
Unfortunately, speed isn’t quite as in Yoshimitsu’s favor, the highest speed feat he has being blocking a laser at 16% the speed of light, which would even put Yoshimitsu below Genji’s speed even without the Omnic feats, as his own feat of blocking Illari’s lightspeed projectiles gets slightly higher values than Bryan Fury’s laser.
So to summarize, Yoshimitsu at absolute minimum is significantly much stronger than Genji to the point where he could tank just about anything the Sparrow can throw at him, but at the same time, Genji is absurdly faster than Yoshimitsu to the point where the Space Ninja would have a hard time even hitting him in the first place.
Arsenal & Abilities
With their stats discussed, let’s talk about how their abilities play off of one another. Being ninjas, both have equipment like smoke bombs to get the jump on their opponents or disappear from their line of sight. They’re also quite agile, and their cyberized bodies have been shown to take quite the beating. Genji in particular does come with a hefty amount of shurikens at his disposal, a good long-range tool that could keep Yoshimitsu at bay for quite some time. And this isn’t even mentioning how with Dragonblade, Genji can bring out a green energy dragon for a long-range tool as well, giving him plenty of options.
However, this isn’t Yoshimitsu’s first rodeo when it comes to long-range fighters, as we’ve seen him deal with these kinds of foe in the past: Bryan Fury. In select encounters, Bryan opted for his minigun or his big-ass laser beam, which did trouble Yoshimitsu at first, but with his invisibility, teleportation and acrobatics, he was able to close the gap and get in close to strike his opponent down. Thus, Yoshimitsu would have the battle experience to deal with Genji’s keep-away options to find an opening. Though that’s not to say Genji couldn’t deal with Yoshimitsu at all; thanks to his cyber-agility and teleportation, he could likely avoid many of Yoshimitsu’s attacks for a while, but his mobility options simply pale in comparison to his opponent’s. Yoshimitsu could simply turn invisible and attack Genji when he least expects it, or teleport behind him for a sneak attack. Heck, even if Genji does get a good hit in on Yoshimitsu, he could just use Soul Siphon to heal himself back up.
Another aspect to talk about is their respective armors; while Genji was able to take a full force punch from Doomfist, it did wind him quite a bit and cause his armor to short out, meaning that a good hit from a stronger foe could render him vulnerable for a good while. Meanwhile, Yoshimitsu’s armor could tank being blown up by a grenade, not even with any notable breakage, meaning that even if Genji does get a good hit on Yoshimitsu, his blade could very well honestly break upon impact due to the sheer durability of his armor.
But lastly, there is one potential way that Genji could find the opening he needs to finish off Yoshimitsu; the Cursed Blade. The sword slowly but surely drives its wielder mad the more it goes without sustenance, and with Genji’s superior speed, he could theoretically avoid Yoshimitsu until he goes mad from the blade’s effects, right? Well, there’s a few issues with that. For one, it’s not exactly the fastest process, as Yoshimitsu has had full battles while holding off its effects with the Fumaken, so it would take a long, LONG time for anything bad to happen there. Plus, even if Yoshimitsu did succumb to the blade’s effects, it might actually be worse for Genji overall, as the blade is stated to cause “chaos and destruction” in search of a new wielder, which Genji could get caught in the crossfire of. And lastly, even if the blade did start to overtake Yoshimitsu, he can just stab himself to satiate its hunger. So ultimately, it’s just too esoteric of a situation to really be considered a reliable wincon.
Ultimately, while Genji does have some good ranged tools to keep his opposition at a distance, it’s ultimately deadweight as Yoshimitsu has plenty of mobility abilities to make up for the range issue, and at that point, it’s only a matter of time before he gets in the hit that matters the most.
Tertiary Factors
Genji and Yoshimitsu have been fighting for quite a long time, and have trained extensively to hone their fighting ability. Genji in particular has been fighting for many years during his time in both Overwatch and Blackwatch, and has fought opponents of all kinds like Hanzo and Doomfist. However, the same can be said for Yoshimitsu and potentially even moreso, as he’s competed in many King of the Iron Fist tournaments that take place years apart, putting his overall experience likely on-par with Genji’s.
As for their fighting styles, it’s a bit of an interesting discussion. Genji’s main strategy in gameplay is to keep his opponents at a distance and strike at an opportune time, while Yoshimitsu is known to be erratic and unpredictable. Additionally however, both do tend to resort to stealth tactics when they need to, though Genji’s playstyle reflects this more than Yoshimitsu’s, meaning he’s a bit more strategic in comparison. But in turn, Yoshimitsu’s unpredictability could leave Genji confused as to what’s an opening and what isn’t.
Conclusion
Genji
"Mental bearing, not skill, is the sign of a matured warrior."
Advantages:
Faster to an insane degree
Better ranged options
Could potentially exploit the Cursed Blade’s effects
More strategic
Drip
Disadvantages:
Significantly weaker even just using low-ends
Not as experienced or skilled
Less versatile
More frail armor
Needs healing
Yoshimitsu
"Ninja to ninja, it was fun while it lasted."
Advantages:
Stronger even without high ends
More experienced and likely more skilled
More versatile
Better endurance and survivability with his armor
Cooler designs for all of his armors…
Disadvantages:
Slower by a wide margin
Generally better in close-combat than ranged
Could potentially be left vulnerable due to the Cursed Blade
Generally less battle-smart
…except Tekken 7 (yeah FIGHT ME)
These two ninjas have quite the unique capabilities, and have a lot to give in a fight. Genji far exceeds the best of Yoshimitsu in terms of speed, but falls short when it comes to pure strength, and while Genji could likely keep Yoshimitsu at bay for quite a while, his lack of options for making up for the gap in power mean that he’ll ultimately have a hard time doing meaningful damage to his opponent. Additionally, thanks to Yoshimitsu’s more versatile mobility options, he could reasonably get around Genji’s superior range to get the hit he needs. And while Genji could theoretically exploit the hunger of the Cursed Blade, Yoshimitsu’s ways to fend off its evil effects would make the drawback a mere annoyance at most. It may seem a bit weird that Genji still loses despite having such a big speed advantage, but as mentioned earlier, he just doesn’t have the proper tools to really take advantage of it, meaning that Yoshimitsu’s superior strength will eventually be his demise, even if it takes a while to get that hit in.
In the end, Genji was one of Overwatch’s best and deadliest agents, but Yoshimitsu’s greater strength, abilities and willpower were enough to achieve victory in this fight. Unfortunately for the Sparrow, when pitted against Yoshimitsu, the Gen-jig was up.
The winner is Yoshimitsu.
Poll Winner/Other Stuff
Hey y’all, LandonTalksALot here, and once again thanks for reading this and I hope you enjoyed it. This was my first real solo effort, so I hope it worked out and you found it satisfactory.
To give a bit of an update on what’s coming soon, Hellboy vs Marceline will end up being a more long-term project since I want it to be the absolute best it can be, which will require me to really go all-out on the research side of things. Thus, I’ll be working on it in the background while I do the “main” blogs, if that makes sense. Additionally, I did have a bonus blog of Sully & Mike vs Charlie & Pim in production, but that was more to have something else to work on while I built up the motivation to finish this one, so that one probably won’t see the light of day. Basically, Hellboy vs Marceline is still happening but will come out much later, and the bonus blog is a no-go.
But now, it’s time to reveal the winner of the poll!
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